In a nice nod to these crazy loot drops, the developers have even included an Xbox Achievement challenging players to collect all the items scattered about after a boss battle.ĭespite its extra RPG efforts, Circle of Doom is, at its heart, a dungeon-crawling, level-grinding, monster-masher. You'll actually want to visit these idols frequently to unload the ridiculous amount of goodies you'll loot from the fresh field of corpses left in the wake of each battle there should be Costco-sized shopping carts stationed at each dungeon's entrance so we'd have something to carry all the items left by our fallen foes. If you find that tinkering with jewels and trinkets in hopes of fashioning a prettier, more powerful sword only distracts you from collecting the heads of your demented enemies, then you can keep things simple by buying and selling gear from merchant idols located in the same safe spot as where you slumber into the dream state. However, the satisfaction you'll feel after a successful synthesis will likely keep you coming back to this optional mini-game turning your drab broad sword into a slick looking beast-slayer that'd make Conan jealous is an addictive incentive. The learning curve for this is steep, and you'll likely create plenty of useless crap before you get the hang of it. Upping the RPG-inspired ante, Circle of Doom also allows crafty gamers to synthesize their own weapons and items.
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